November 16, 2004 • Microsoft Windows • • WW: November 16, 2004 • Xbox • •: November 15, 2005 •: November 18, 2005 • Xbox 360 • •: October 10, 2007 •: October 19, 2007 •: October 25, 2007 • PlayStation 3 • •: December 11, 2007 •: December 14, 2007 •: December 20, 2007 • OS X • • WW: May 26, 2010 • Linux • • WW: May 9, 2013 • Android • • WW: May 12, 2014 Mode(s) Half-Life 2 (stylized as HλLF-LIFE 2) is a developed and published. It is the sequel to 1998's, and was released in November 2004 following a five-year, $40 million development phase. During development, a substantial part of the project was leaked and distributed on the Internet.
The game was developed alongside Valve's and the. Taking place some years after the events of Half-Life, protagonist is awakened by the enigmatic to find the world has been taken over by the alien. Joined by allies including resistance fighter, Gordon searches for a way to free humanity using a variety of weapons, including the object-manipulating. Like its predecessor, Half-Life 2 received critical acclaim. It was praised for its advanced,,,,, and. The game won 39 ' awards and the title of 'Game of the Decade' at the 2012, and is widely considered to be one of the. Over 6.5 million copies of Half-Life 2 were sold at retail by December 2008, (not including Steam sales).
As of February 2011, Half-Life 2 had sold over 12 million copies. A screenshot of the player engaging a group of with a pulse rifle. Along the bottom of the screen, the player's health, suit charge level, and their ammunition are displayed. Like its, Half-Life 2 is a single-player broken into several chapters, permanently casting the player as protagonist.
Thanks for being a review sheep, now explain to me why the guide doesn't show dialogue choice rewards for every option And why the guide leaves out important aspect of glyphs and runestones And why the guide has over 100 typos And why are they so vague like they written it while playing it at the.
The sequel has similar mechanics as Half-Life, including health-and-weapon systems and periodic physics puzzles, except with the newer engine and improved graphics. The player also starts without items, slowly building up their arsenal over the course of the game. Despite the game's mainly linear nature, much effort was put into making exploration rewarding and interesting; many optional areas can be missed or avoided. A diverse set of enemies is present, which usually require being approached with different tactics: some coordinate in groups to out-maneuver or out-position the player; others, such as the Manhack, fly directly at the player through small openings and tight corridors. Others use predictable but powerful attacks, while others hide before swiftly attacking the player. Gordon can kill most enemies with his weapons, or make use of indirect means, exploiting environmental hazards such as explosive pressurized canisters, gas fires or improvised traps.
For some portions of the game, Gordon can be joined by up to four armed Resistance soldiers or medics, and can send his team further from him or call them back. Many of the game's new features utilize its detailed physics simulation.
Two sections of the game involve driving vehicles. Instead of button-orientated puzzles from Half-Life, environmental puzzles are also introduced with makeshift mechanical systems, revolving around the player's new ability to pick up, move, and place objects. Solutions involve objects' physical properties, such as shape, weight, and.
For example; In chapter three, 'Route Kanal', the player is required to stack cinder blocks on a makeshift see-saw ramp to proceed over a wall. Alternatively, the player can build a crude staircase with the blocks, so the puzzle may be solved in multiple ways. Part-way through the game, Gordon acquires the, which allows him to draw distant objects towards himself or forcefully push them away, as well as the ability to manipulate larger and heavier objects that he cannot control without the weapon. These abilities are required to solve puzzles later in the game, and can also be used to great effect in combat, as any non-static object within proximity to the player has the potential to be used as a makeshift defense, such as a file cabinet, or a deadly projectile, such as a gasoline can or blade.
The game never separates the player with pre-rendered or events; the story proceeds via exposition from other characters and in-world events, and the player is able to control Gordon for the entirety of the game. Much of the backstory to the game is simply alluded to, or told through the environment. Plot [ ] Some years after and other scientists accidentally opened a portal to a dimension of hostile aliens at the, Freeman is awoken from stasis by the mysterious. The portal attracted the attention of the, a technologically superior empire which conquered Earth in seven hours.
The Combine have implemented a brutal by biologically assimilating humans and other species, and preventing humans from breeding via a 'suppression field'. The G-Man inserts Gordon into a train arriving at, site of the, where, the former Black Mesa administrator who negotiated Earth's surrender, governs as the Combine's. After eluding Combine forces, Gordon joins resistance members including, a former Black Mesa security guard working undercover as a Combine police officer;, former Black Mesa scientist and leader of the resistance;, Eli's daughter; and, an eccentric Black Mesa scientist. After a failed attempt to teleport to the resistance base,, from Kleiner's makeshift laboratory, Gordon progresses on foot through the city's canal system. He obtains an and battles his way to Black Mesa East, several miles from the city.
Gordon is reintroduced to Eli and meets another resistance scientist,. Alyx introduces Gordon to her pet robot and gives him a 'gravity gun', an instrument which can manipulate large objects. Black Mesa East comes under Combine attack, and Eli and Mossman are taken to, a Combine prison. Separated from Alyx, Gordon detours through the zombie-infested town of Ravenholm, assisted by its last survivor,. Escaping the town, Gordon discovers a resistance outpost, and uses a customized to travel a crumbling coastal road to Nova Prospekt, encountering Combine patrols and helping the resistance fend off raids. Gordon lays siege to Nova Prospekt by using pheromone pods to command the hordes of alien that infest the coast. He reunites with Alyx in the prison and they locate Eli, but discover that Mossman is a Combine informant.
Before they can stop her, Mossman teleports herself and Eli back to City 17's Citadel. The Combine teleporter explodes as Gordon and Alyx use it to escape Nova Prospekt. Returning to Kleiner's lab, Gordon and Alyx learn that the teleporter malfunctioned and that a week has passed. During their absence, the resistance has mobilized against the Combine. In battle, Alyx is captured by the Combine and taken to the Citadel. Gordon fights his way to the Citadel with the aid of D0g and Barney. He is caught in a Combine 'confiscation chamber' which destroys all his weapons except the gravity gun, which is inadvertently supercharged by the forcefield, allowing him to pick up Combine soldiers.
Gordon is captured in a Combine transport pod and taken to Breen's office, where he and Mossman are waiting with Eli and Alyx in captivity. Breen explains his plans for further conquest of humanity by the Combine, contrary to what he told Mossman. Angered, Mossman frees Gordon, Alyx, and Eli before Breen can teleport them off-world. Breen tries to escape through a portal, but Gordon destroys the portal reactor with the gravity gun. Just before the Citadel is destroyed in an ensuing explosion, time is frozen.
The G-Man reappears, praising Gordon for his actions in City 17. Making vague mention of 'offers for [Gordon's] services', the G-Man places him back into stasis. Development [ ].
See also: and Since the release of the Source engine, a large number of (mods) have been developed by the Half-Life 2 community. Mods vary in scale, from fan-created levels and weapons, to partial conversions such as Rock 24, Half-Life 2 Substance and SMOD (which modify the storyline and gameplay of the pre-existing game), and (which allow the player to experiment with the physics system in a mode), to such as,, Zombie Master or, the last of which transforms the game from a first-person shooter into a real-time strategy game. Some mods take place in the Half-Life universe; others in completely original settings. Many more mods are still in development, including Lift, The Myriad, Operation Black Mesa, and the single-player mod. Several multiplayer mods, such as, a predominately sword-fighting game;, which focuses on realistic modern infantry combat; and have been opened to the public as a beta.
As part of its community support, Valve announced in September 2008 that several mods, with more planned in the future, were being integrated into the program, allowing the mods to make full use of Steam's distribution and update capabilities. Main articles: and Since the release of Half-Life 2, Valve Corporation has released an additional level and two additional 'expansion' sequels. The level, released as, was meant to take place between the levels 'Highway 17' and 'Sandtraps'. It serves primarily as a showcase for (HDR) technology.
The first expansion sequel,, takes place immediately after the events of Half-Life 2, with the player taking on the role of Gordon Freeman once again and with Alyx Vance playing a more prominent role. Continues directly from the ending of Episode One, with Alyx and Gordon making their way to White Forest Missile base, a hideout of the resistance. A third episode is set to be released in the future, completing a trilogy. In a June 2006 interview with, Gabe Newell revealed that the Half-Life 2 'episodes' are essentially Half-Life 3. He reasons that rather than force fans to wait another six years for a full sequel, Valve Corporation would release the game in episodic installments.
Newell stated that a more accurate title for these episodes would have been ' Half-Life 3: Episode One' and so forth, having referred to the episodes as Half-Life 3 repeatedly throughout the interview. In a May 2011 interview with Develop, Newell stated that the episodic model had been replaced by even shorter development cycles and continuous updates via.
References [ ]. • Bell, Joe Grant (1998-11-25). Half-Life: Prima's Official Strategy Guide... • (2004-11-16). Half-Life 2.,,,,. Valve Corporation,.
Level/area: Chapter 1: Point Insertion. The G-Man: [at the start of the game, over a psychedelic series of images calling back to and forward to the final chapters] Rise and shine, Mr. Rise and.shine. Not that I wish.to imply that you have been sleeping on.the job.
No one is more deserving of a rest, and all the effort in the world would have gone to waste until.well.let's just say your hour has come again. [.] The right man in the wrong place can make all the difference.in the world. So, wake up, Mr. Smell the ashes. • (2004-11-16). Half-Life 2.,,,,.
Valve Corporation,. Level/area: Chapter 5: Black Mesa East. Eli Vance: [when Gordon looks at a board of news clippings involving the Seven Hour War] Doctor Breen. He's the administrator of this whole, vile business now. He ended the Seven Hours War by managing the Earth's.surrender. The Combine rewarded him with power.
• (2004-11-16). Half-Life 2.,,,,. Valve Corporation,. Level/area: Chapter 2: 'A Red Letter Day'. Isaac Kleiner: What do you mean, 'he's not there'?! / Eli Vance: He didn't come through! Kleiner: Then.where is he?!
/ Eli: [noticing Gordon just outside of the window] Behind you. Kleiner: [turns] AH! / Eli: Shut it down, shut it down! Kleiner: Gordon! You must get out of here! / Barney Calhoun: Get down outta sight! I'll come find you!
• (2004-11-16). Half-Life 2.,,,,. Valve Corporation,. Level/area: Chapter 2: 'A Red Letter Day'. Barney: Hey, Gordon! The Citadel's on full alert, I've never seen it lit up like that!
Get out of City 17 as fast as you can, Gordon! Take the old canals, right? They'll take you to Eli's place. It's a dangerous route, bu there's a whole network of refugees, and they'll help you if they can. I'd come with you, but I've gotta look after Doctor Kleiner. Oh, and before I forget— [picks up a crowbar]—I think you dropped this back at Black Mesa! [drops the crowbar to Gordon] Good luck out there, buddy!
You're gonna need it. • (2004-11-16).
Half-Life 2.,,,,. Valve Corporation,. Level/area: Chapter 5: Black Mesa East.
Eli Vance: Now, let's see: the last time I saw you, I sent you up for help after the resonance cascade. Heh, I never though it would take you this long to get back to me! • (2004-11-16).
Half-Life 2.,,,,. Valve Corporation,. Level/area: Chapter 9a: Entanglement. Isaac Kleiner: [shocked] Alyx? My god, how did you two get here? / Alyx Vance: Uh, are you okay?
Kleiner: My dear, I had given up all hope of ever seeing you again! / Alyx Vance: [to Gordon] I was afraid we might not make it, either. [to Kleiner] I think the teleport exploded just as we were going out. Kleiner: Indeed it did, and the repercussions were felt for miles, but. That was over a week ago!
• (2004-11-16). Half-Life 2.,,,,.
Valve Corporation,. Level/area: Chapter 11: 'Follow Freeman!' Barney: And if you see Dr.
Breen, tell him I said, 'F*** [D0g drops the strut with a resounding crash.] you!' • (2004-11-16). Half-Life 2.,,,,. Valve Corporation,. Level/area: Chapter 13: Dark Energy. Breen: Having both of you in my keeping ensures I can dictate the terms of any bargain I care to make with the Combine. • (2004-11-16).
Half-Life 2.,,,,. Valve Corporation,. Level/area: Chapter 13: Dark Energy. G-Man: Time, Doctor Freeman? Is it really that.time again? It seems as if you only just arrived. ['walks out' from the explosion] You have done a great deal in a small time.span.
You've done so well, in fact, that I've received some interesting offers for your services. Ordinarily, I wouldn't contemplate them, but these are extra.ordinary times. Rather than offer you the illusion of free choice [like ], I will take the liberty of choosing for you.if and when your time comes around again. / [The G-Man extracts Gordon from the Citadel and re-enters the 'black void' from the beginning of the game.] / G-Man: I.do apologize for what must seem to you an 'arbitrary imposition', Dr.
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Prima Games releasing new official guide with all DLC - and also collector's edition Exclusive Lithos: Two beautifully printed lithos featuring key characters from The Witcher’s universe. Digital Art Gallery: Explore the world of The Witcher with a focus on the Duchy of Toussaint, the setting of the Blood and Wine expansion.
Only available in the Collector's Edition eGuide. Over 800 pages: This guide includes a 100% complete walkthrough for all the quests in the game, including all DLC! Comprehensive Witcher training: Includes lengthy tutorials for combat, skills and abilities, crafting, the game of Gwent, and more!
Full atlas: Provides locations and detailed information devoted to the areas within the world of The Witcher, including new locations! Complete bestiary: Covers all types of foes and monsters—discover the best strategies for dispatching every enemy you face! Free mobile-friendly eGuide!
Includes a code to access the eGuide, a web-access version of the complete strategy guide optimized for a second-screen experience, including a comprehensive, searchable and sortable inventory section! Facebook page Dla Gr4czy - wszystko o PlayStation 4 posted early preview how the guide is looking.